Those familiar with Rogue-like games and other tile-based adventures (such as Ultima IV) would be happy to know one of the tools for creating these games is still kicking and breathing. Unless, of course, you’re not into designing games… Continue reading
Mike Roberts had recently posted on the IF newsgroups about the TADS 2 update. Those who have been more-or-less involved in the newsgroups are probably aware that the last version Roberts had released for TADS 2 was v2.5.10. This version consisted mostly of compiler and run-time engine bug-fixes, but nothing much in terms of UI had been changed.
I’ve previously written about certain adventure game authors shifting their gears over to other software that are more regularly updated. This post will feature the recent (and not-so-recent) changes to some of the game design software I’ve been checking out, so readers can have a better clue of what they need to be looking for.
Finally, Tim Furnish has decided to officially declare SLUDGE as open source! He had recently uploaded the source code to Sourceforge, and has renamed the whole bit as OpenSLUDGE.
Here’s hoping all the bugs get fixed once people start tinkering with the engine’s code, especially those memory leaks some authors had been experiencing.
[ Thanks go to Erwin from Adventure Developers for the link. ]