Online and offline

There are rumblings that started a few months back regarding the necessity for competition IF games to be playable both online and offline. A growing number of web-based entries have been submitted to the annual IF comp over the years, not to mention the number of projects aiming to port popular runtime engines like Z-Code to browser-based languages like JavaScript and Flash.

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Pow. Zoom.

Today I am resurrected to bring some good news from the interactive fiction front.

Andrew “Zarf” Plotkin’s Hadean Lands project on Kickstarter has went over the top in, as he himself reported it, Day 1. Seriously.

There’s some interesting discussion going on over at Emily Short’s blog, too.

Toeing the party line

Beyond Exile is Doug Shanahan’s adaptation of author Lawrence Johns’ epic poem, written in Quest. During most of the game, the player dons the role of Frank Glendover, continuing his philosophical and personal journey during the 1970’s which is said to have started out in Johns’ previous work Love and Hate. However, the game also puts the player into the shoes of such real-life characters such as convicted revolutionary Ilich Sanchez (“Carlos the Jackal“) as well as acclaimed poet/professor Billy Collins.

Beyond Exile screenshot

Beyond Exile is primarily a mouse-driven game, with most of the places’ and objects’ names and the required actions listed out in a neat little window on the right of the game window. The game’s text appears to have been copied directly from the book – the conversations between NPCs, the rather generalized object descriptions, even some of the game responses are rendered in double-spaced lines of free verse. The game is also quite puzzle-less, as there’s hardly a part where the player is required to solve out anything.

But then there’s puzzleless, and there’s nearly puzzleless, and then there’s this.

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