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	<title>an occasional player&#039;s review</title>
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	<description>articles and commentaries from an occasional gamer</description>
	<lastBuildDate>Tue, 14 Jun 2011 13:51:25 +0000</lastBuildDate>
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		<title>an occasional player&#039;s review</title>
		<link>http://occplayer.wordpress.com</link>
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		<item>
		<title>A mysterious adventure</title>
		<link>http://occplayer.wordpress.com/2011/06/10/a-mysterious-adventure/</link>
		<comments>http://occplayer.wordpress.com/2011/06/10/a-mysterious-adventure/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 20:20:14 +0000</pubDate>
		<dc:creator>Isxek</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://occplayer.wordpress.com/?p=500</guid>
		<description><![CDATA[Matthew Cangelosi&#8217;s A Curious Nightfall is a short platformer about a young girl who finds a mysterious pouch dropped by a bird. When she attempts to discover its contents, the earth beneath her cracks open and she falls into a mysterious world. She then sets out to return the bag to its rightful owner. Unlike [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occplayer.wordpress.com&amp;blog=817176&amp;post=500&amp;subd=occplayer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Matthew Cangelosi&#8217;s <em><a href="http://gmc.yoyogames.com/index.php?showtopic=506697" target="_blank">A Curious Nightfall</a></em> is a short platformer about a young girl who finds a mysterious pouch dropped by a bird. When she attempts to discover its contents, the earth beneath her cracks open and she falls into a mysterious world. She then sets out to return the bag to its rightful owner.</p>
<p><a href="http://occplayer.files.wordpress.com/2011/06/nightfall_01.png"><img class="aligncenter size-medium wp-image-501" title="Thinking where to go" src="http://occplayer.files.wordpress.com/2011/06/nightfall_01.png?w=300&#038;h=169" alt="A Curious Nightfall screenshot" width="300" height="169" /></a></p>
<p>Unlike most platform games, there&#8217;s very little gameplay here. Most of the time the player will find herself wandering about, jumping over large stones and climbing ledges of different heights. There are very few objects to interact with, and most, if not all, of them have no effect either on the plot or on the gameplay.</p>
<p>But perhaps that&#8217;s not what the author intended.</p>
<p>Playing through <em>A Curious Nightfall</em> felt like watching Saturday morning cartoons when I was still a young kid, fascinated by the pretty pictures. A few more touches would have been nice &#8211; the transition between the girl crouching and crawling could have been smoother, and animation for the girl climbing down from ledges would also have been nice. Other than that, the animation was pretty gorgeous. It&#8217;s almost as if the author actually studied how a young girl moves.</p>
<p>The other thing to look forward to was the equally gorgeous soundtrack, made by &#8220;Flashygoodness&#8221; who also contributed music to a game called &#8220;<a title="Here be the Flash version" href="http://www.newgrounds.com/portal/view/544332" target="_blank">Tower of Heaven</a>.&#8221;</p>
<p>For these two reasons alone, <em>A Curious Nightfall</em> can be a fascinating experience. Grab a copy from the mirrors listed <a href="http://gmc.yoyogames.com/index.php?showtopic=506697" target="_blank">here</a>.</p>
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			<media:title type="html">Isxek</media:title>
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			<media:title type="html">Thinking where to go</media:title>
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		<title>That effin&#8217; punk</title>
		<link>http://occplayer.wordpress.com/2011/06/03/that-effin-punk/</link>
		<comments>http://occplayer.wordpress.com/2011/06/03/that-effin-punk/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 11:17:29 +0000</pubDate>
		<dc:creator>Isxek</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Point-and-Click]]></category>

		<guid isPermaLink="false">http://occplayer.wordpress.com/?p=496</guid>
		<description><![CDATA[Playing through the AGS One Room-One Week (OROW) competition entries reminds me of that point in Samurai Showdown IV where the characters expends more than 75% of his life bars in order to gain more power. Some of the games produced in the comp have been pretty astounding, to say the least. Take, for example, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occplayer.wordpress.com&amp;blog=817176&amp;post=496&amp;subd=occplayer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Playing through the AGS One Room-One Week (OROW) competition entries reminds me of that point in <a href="http://en.wikipedia.org/wiki/Samurai_Shodown_IV" target="_blank">Samurai Showdown IV</a> where the characters expends more than 75% of his life bars in order to gain more power. Some of the games produced in the comp have been pretty astounding, to say the least.</p>
<p>Take, for example, <em><a title="Unofficial game page plus download links" href="http://www.bigbluecup.com/yabb/index.php?topic=41538.0" target="_blank">By the Numbers</a></em> by Aki Ahonen.</p>
<p>The player takes on the role of Lieutenant Timothy Orman, a police officer who&#8217;s not afraid of using other means necessary to get the truth. The game puts you in the interrogation with an architect who claims he witnessed one of the women getting kidnapped just outside his office.</p>
<p><img class="aligncenter size-full wp-image-497" title="The Witness" src="http://occplayer.files.wordpress.com/2011/06/btnum001_small.png?w=600" alt=""   /></p>
<p>Unlike other point-and-click games, however, <em>By the Numbers</em> zeroes in more on the conversations Orman needs to get into with the witness to save the current victim. There isn&#8217;t much interaction apart from selecting, say, which location the witness worked in or how the girl was kidnapped. Pretty airtight story.</p>
<p>What makes the game interesting is the <em>acting</em>.</p>
<p>The game features &#8220;motion-captured&#8221; facial gestures (using vector graphics) during the conversations between Orman and the witness, which, coupled with full voice acting, renders the facial expressions as realistic as possible. (The whole process is explained in this <a href="http://www.mediafire.com/?7g8bsk5tpzdlnai" target="_blank">short &#8220;Making Of&#8221; video</a> the author made.)</p>
<p>It&#8217;s a short game, yes, but for a 7-day game, the effort was well worth it. So it was no surprise when the game <a title="Sweep!" href="http://www.bigbluecup.com/yabb/index.php?topic=41445.0" target="_blank">won 1st place in all the OROW VI categories</a>.</p>
<p>Give it a try <a href="http://www.bigbluecup.com/games.php?category=&amp;action=detail&amp;id=1335" target="_blank">here</a>. (<a href="http://www.mediafire.com/?gk76rmcat476fyx" target="_blank">Mediafire mirror</a>)</p>
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			<media:title type="html">The Witness</media:title>
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		<title>Cryptozookeeper released</title>
		<link>http://occplayer.wordpress.com/2011/05/30/cryptozookeeper-released/</link>
		<comments>http://occplayer.wordpress.com/2011/05/30/cryptozookeeper-released/#comments</comments>
		<pubDate>Mon, 30 May 2011 09:33:44 +0000</pubDate>
		<dc:creator>Isxek</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[I-F]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://occplayer.wordpress.com/?p=490</guid>
		<description><![CDATA[Necrotic Drift and Fallacy of Dawn author Robb Sherwin has finally released his latest piece called Cryptozookeeper. Sherwin describes the game in an early interview as &#8220;basically a cross between Monster Rancher, Zork, and a good call on Coast-to-Coast AM.&#8221; The game can be downloaded from the Internet Archive. It&#8217;s a hefty one at around [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occplayer.wordpress.com&amp;blog=817176&amp;post=490&amp;subd=occplayer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-492" title="czkcover" src="http://occplayer.files.wordpress.com/2011/05/czkcover1.jpg?w=600" alt=""   /></p>
<p><em>Necrotic Drift</em> and <em>Fallacy of Dawn</em> author Robb Sherwin has finally released his latest piece called <strong><a title="Jolt Country" href="http://www.joltcountry.com/index.php/robbsherwin_videogame/cryptozookeeper" target="_blank">Cryptozookeeper</a></strong>.</p>
<p>Sherwin describes the game in <a href="http://bluerenga.wordpress.com/2008/08/06/interview-with-robb-sherwin/" target="_blank">an early interview</a> as &#8220;basically a cross between Monster Rancher, Zork, and a good call on Coast-to-Coast AM.&#8221;</p>
<p>The game can be downloaded from the <a href="http://www.archive.org/details/Cryptozookeeper" target="_blank">Internet Archive</a>. It&#8217;s a hefty one at around 600MB (mostly because of the graphics and the music files).</p>
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			<media:title type="html">Isxek</media:title>
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			<media:title type="html">czkcover</media:title>
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		<title>Pow. Zoom.</title>
		<link>http://occplayer.wordpress.com/2010/11/04/pow-zoom/</link>
		<comments>http://occplayer.wordpress.com/2010/11/04/pow-zoom/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 15:20:00 +0000</pubDate>
		<dc:creator>Isxek</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[I-F]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://occplayer.wordpress.com/?p=484</guid>
		<description><![CDATA[Today I am resurrected to bring some good news from the interactive fiction front. Andrew &#8220;Zarf&#8221; Plotkin&#8217;s Hadean Lands project on Kickstarter has went over the top in, as he himself reported it, Day 1. Seriously. There&#8217;s some interesting discussion going on over at Emily Short&#8217;s blog, too.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occplayer.wordpress.com&amp;blog=817176&amp;post=484&amp;subd=occplayer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I am resurrected to bring some good news from the interactive fiction front.</p>
<p>Andrew &#8220;Zarf&#8221; Plotkin&#8217;s <em>Hadean Lands</em> project on <a title="216% funded OMG" href="http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone" target="_blank">Kickstarter</a> has went over the top in, as he himself reported it, Day 1. Seriously.</p>
<p>There&#8217;s some interesting discussion going on over at Emily Short&#8217;s <a title="Look for the quote regarding 'one of the most malevolent corporations in existence'" href="http://emshort.wordpress.com/2010/11/01/hadean-lands/" target="_blank">blog</a>, too.</p>
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		<title>The Operative Word is &#8220;Extreme&#8221;</title>
		<link>http://occplayer.wordpress.com/2010/06/14/the-operative-word-is-extreme/</link>
		<comments>http://occplayer.wordpress.com/2010/06/14/the-operative-word-is-extreme/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 07:50:10 +0000</pubDate>
		<dc:creator>Isxek</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Point-and-Click]]></category>

		<guid isPermaLink="false">http://occplayer.wordpress.com/?p=474</guid>
		<description><![CDATA[Darius Poyer&#8217;s rein is a really short point-and-click adventure made in AGS where you play as one of the staff working in a secret research facility called Fraxtor 21. The story starts with the entire building collapsing around you, so you run and try to escape. I&#8217;m going to start off with a warning: the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occplayer.wordpress.com&amp;blog=817176&amp;post=474&amp;subd=occplayer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Darius Poyer&#8217;s <strong><em><a href="http://www.bigbluecup.com/games.php?action=detail&amp;id=1319" target="_blank">rein</a></em></strong> is a really short point-and-click adventure made in AGS where you play as one of the staff working in a secret research facility called Fraxtor 21. The story starts with the entire building collapsing around you, so you run and try to escape.</p>
<p style="text-align:center;"><a href="http://occplayer.files.wordpress.com/2010/06/rein-001.png"><img class="size-medium wp-image-475 aligncenter" title="Inside the Collapsing Building" src="http://occplayer.files.wordpress.com/2010/06/rein-001.png?w=300&#038;h=187" alt="Inside the Collapsing Building" width="300" height="187" /></a></p>
<p>I&#8217;m going to start off with a warning: the game is <strong>extremely short</strong>. Shorter than, say, <a href="http://crabshackgallery.com/blog/games/" target="_blank">A Cure for the Common Cold</a>, or probably even most of Ben Chandler&#8217;s games. I&#8217;ll explain a bit further, but first, the good stuff.</p>
<p>The game&#8217;s graphics were executed fairly well, comparable to the ones used in Croshaw&#8217;s <a title="Yes, it has its own Wikipedia article...nice!" href="http://en.wikipedia.org/wiki/Chzo_Mythos" target="_blank">Chzo Mythos</a> games (<em>5 Days A Stranger</em>, etc.). There aren&#8217;t many objects to interact with, but the ones included in the game did suffice.</p>
<p>Most, if not all, of the puzzles can be solved pretty much by trial and error, and they are not very difficult to solve, either. The game also provides a handy &#8220;autosave&#8221; feature whenever you enter a new room, which lets you continue even when your character has met her untimely end.</p>
<p><em>Rein</em>&#8216;s soundtrack wasn&#8217;t as cut-out for the game as it should have been. The music was appropriately depressing given the story, but there were times when it didn&#8217;t really felt as urgent as it should have been.</p>
<p>This leads to the game&#8217;s other particular shortcoming (pun not intended): its length. Most short games, despite their shortness, are able to provide the player the sense of actually completing the game&#8217;s story. All the possibilities are neatly tied up at the end. Maybe it&#8217;s just me, but I couldn&#8217;t help thinking the game had been ended prematurely. Or perhaps, it&#8217;s hard to &#8220;root&#8221; for the player character because there wasn&#8217;t much time for characterization in the first place (the building <em>is</em> collapsing, no time for chit-chat).</p>
<p>Considering it was completed in under 2 weeks, <em>rein</em> is not a bad game. Whether the author makes a sequel or not, I&#8217;m looking forward to more of his games.</p>
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