Editor Releases Game, Gets Interviewed
Jimmy Maher, editor of the online magazine SPAG (Society for the Promotion of Adventure Games) and recognized IF historian, recently released his new game The King of Shreds and Patches.

Jimmy Maher, editor of the online magazine SPAG (Society for the Promotion of Adventure Games) and recognized IF historian, recently released his new game The King of Shreds and Patches.

I just found out earlier that the Home of the Underdogs site has been down for several weeks now because their webhosting company has filed for bankruptcy. (No wonder there’s a separate Reality-on-the-Norm forum over at the AGS forums…and they have a new site, too.)
The 14th Annual Interactive Fiction Comp is finally over! A huge applause to the winners of this year’s competition: Violet by Jeremy Freese, Nightfall by Eric Eve, and Everybody Dies by Jim Munroe. These games were also chosen as winners of the Miss Congeniality award in this year’s comp.
The rest of the entries and their rankings could be viewed here as well.
Congratulations to all the entrants! I hope to see these names (and more, too) again in next year’s annual comp.
Mike Roberts had recently posted on the IF newsgroups about the TADS 2 update. Those who have been more-or-less involved in the newsgroups are probably aware that the last version Roberts had released for TADS 2 was v2.5.10. This version consisted mostly of compiler and run-time engine bug-fixes, but nothing much in terms of UI had been changed.
I’ve previously written about certain adventure game authors shifting their gears over to other software that are more regularly updated. This post will feature the recent (and not-so-recent) changes to some of the game design software I’ve been checking out, so readers can have a better clue of what they need to be looking for.