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	<title>Comments on: Care to chat?</title>
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	<description>articles and commentaries from an occasional gamer</description>
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		<title>By: TheJBurger</title>
		<link>http://occplayer.wordpress.com/2008/08/17/chatroom-review/#comment-13</link>
		<dc:creator>TheJBurger</dc:creator>
		<pubDate>Wed, 20 Aug 2008 05:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://occplayer.wordpress.com/?p=68#comment-13</guid>
		<description>Thanks for the review. I&#039;m glad to know that more people are playing it outside of the OROW crowd. I think your comments are well justified, considering the simplicity of AGS&#039;s parser, which is rudimentary at best.

I have tinkered around with IF in the past, but my main goal--from my younger years--was always to create a graphical adventure. As I actually started making graphical adventures, I realized once again the power of the text parser. This subsequently sparked my desire to try interactive fiction again, but throw away all the IF-conformity of phrases like &quot;Go North,&quot; &quot;Look at tree,&quot; etc, but still keep the power of the parser. I thought about doing this in a conversation simulator, which is what you see in Chatroom.

In retrospect, I think it may have worked better in IF, but I am so used to AGS by now and I still wanted some graphical capabilities in the game. Anyway, thanks for the review, and thanks for playing my game.</description>
		<content:encoded><![CDATA[<p>Thanks for the review. I&#8217;m glad to know that more people are playing it outside of the OROW crowd. I think your comments are well justified, considering the simplicity of AGS&#8217;s parser, which is rudimentary at best.</p>
<p>I have tinkered around with IF in the past, but my main goal&#8211;from my younger years&#8211;was always to create a graphical adventure. As I actually started making graphical adventures, I realized once again the power of the text parser. This subsequently sparked my desire to try interactive fiction again, but throw away all the IF-conformity of phrases like &#8220;Go North,&#8221; &#8220;Look at tree,&#8221; etc, but still keep the power of the parser. I thought about doing this in a conversation simulator, which is what you see in Chatroom.</p>
<p>In retrospect, I think it may have worked better in IF, but I am so used to AGS by now and I still wanted some graphical capabilities in the game. Anyway, thanks for the review, and thanks for playing my game.</p>
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